Wheel doesn't show up in the ability roulette but can be acquired from a rolling Golem (in the King Golem battle). ![]() Wheel, Beam, Bomb, Cupid, Cutter, Fighter, Fire, Ice, Laser, Parasol, Spark, Stone and Sword.Only the following abilities can be acquired: There was early work started on things like Boss Endurance and the Warpstar bonus game.ĭark Mind's forms names are numbered 1, 2 and 3, but those were stripped away in the final version. Since the object and enemy IDs in almost all cases match with the ones used in the final game, it seems the developers had mostly finished planning which enemies and objects they were going to implement. The following listed enemies and objects exist in the prototype the ones in red appear to be unused. Generally speaking, about half of the objects and enemies are present, of which some, but not all, are shown during the prototype game. Also, there is no sound effect when acquiring the mirror shard on the prototype, as opposed to the final version which makes a normal "item get" sound. This theme has been replaced by a unique theme in the final version. After beating King Golem, the hub room theme starts playing on the prototype version.The ability roulette doesn't have the beeping sound effect in the prototype.The "enter door" sound seems to play twice in quick succession in the prototype, as opposed to once in the final game.Pausing doesn't have a sound effect in the prototype.They cannot be interrupted in the final game. The Fire and Spark ability's sounds can be interrupted by certain other sound effects in the prototype.The final game added a "swallow" sound that plays before it. When copying an ability, the "ability get" sound effect plays right away in the prototype.It is still used by some enemies, though. An "enemy inhaled" sound effect is present in both the previous game and the prototype, but absent in Amazing Mirror's final version.The sound that plays when encountering Shadow Kirby is different. Unused in the Prototype Dark Meta Knight Prototypeĭark Meta Knight had golden shoulder plates, yellow eyes and was overall more purplish in the prototype. Kirby's animation for this is also slightly slower than it is in the final. There are no waves emerging from the antenna in the prototype. The black button became red and the antenna is slightly more visible. ![]() As may be expected, the locations for other areas aren't present. Though only viewable when the one present switch is pressed, the colors of the world map are much brighter in the prototype. The mirror itself is one pixel lower in the prototype. The background in Rainbow Route has been given some slight refinements. The lines surrounding the star have been removed from the final version. Furigana was also added below the game title's kanji. Graphical Differences Used in the Prototype Title Screen Prototype Three debugging screens with interesting functions.
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